Shoutouts to Katun24 and Nathanmg for sharing info on possible exploits on the previous version!

Version 1.02

Levelname:			Changes:

Dead by Death			-added 1-up to cp
				-increased max height first half
				-forced throwblock throw at end of second half

Bullshit Forest			-no longer optional wait for powerup and killing the chucks
				-moved pipe for secret exit

Fangs of Doom			-moved coin trail to force player to keep p switch

Bop Bob Palace			-changed parts of the level, decheesed a section

The Mystery Stain		-no more Banzai trigger by scrolling
				-section with two bullet bills around a grey moving block got changes to force the intended way
				-changed turnblock obstacle added thwomp, moved mushroom down
				-changed the boos position in the beginning of the mushroom chase
				
No Name Palace			-decheese to get on ceiling

Dance of Molecules		-raised the boulders at the end of the level to prevent spin jumping 
				-switched chuck position at moving rope

Running Walker			-minor adjustment to the pswitch area and midway spawn, fixed super koopa gfx
				-changed the penultimate section, no more ghost baiting with scrolling
				-decheese to steal shell from run section

Lair of Flair			-secret exit decheese for blue shell wall sticking
				-changed a mecha to koopa, forced the intended route for third pswitch activation, end section adjustment
				-changed ending to third part of secret exit

				-normal exit added another rip van to double switch section, added muncher to force a double activation at the end of the p ballon fall
				-moved chucks in third part to the left, added deathblocks, fixed the chuck can be stuck at the very up corner tile, chuck escape walk is tighter

Strudel Palace			-forced one go at the beginning without waiting for the tide
	
Paradox Playground		-no more yellow yoshi steal (coin blocks switched to noteblock), no running around the spiked turn blocks (1f0 now) to get to the second part
				-forced the use of the spring with a narrow spike hall, changed the key goomba part to avoid the goomba not hitting the key block jank
				-closed the muncher gap in the first part so damage jumping through isn't working anymore
				-changed the koopa kicker pswitch section so you can't scroll grow yoshi anymore (hopefully)
				-raised one spike by one tile for hint reasoning
				-added a spike ceiling at the yellow yoshi to avoid pswitch enerting the pipe, it is only enterable on the ice side one ways now
				(however if you stumble across more exploits do not hesitate to call the kaizo hotline immediately)

Tamago Palace			-forced to use the goomba to get the green berry

Thorny Path			-added a red block to prevent taking the easier vine climb
				-added munchers to the on/off switch section to prevent spinning through

Walmart				-added two cement blocks to force snake block activation (room 7)
				-forced a one go at the dolphin part (turn off generators in room 9)
				-forced to keep the key, removed purple coins, changed double red koopa setup


General changes:

-overworld change to forest submap so no more softlock (moved pipe tile, different path tiles)